package com.game.cards.monsters;

import com.game.cards.Attribute;
import com.game.cards.Flags;
import com.game.cards.MonsterCard;
import com.game.cards.Type;
import com.game.play.Events;
import com.game.play.Game;

public class ShiOfKumogakure extends MonsterCard {
	
	public ShiOfKumogakure(){
		
		this.title = "C Of Kumogakure".toUpperCase();
		this.description = "C is a sensor type ninja serves under the RaiKage"
				+ "\n Effect : If enemy moster declare an attack, this card will"
				+ "\nnegate the attack and recovers 500 health points. This effect"
				+ "\ncould only use once per turn.";
		
		this.stars = 4;
		this.attack = 1000;
		this.defense = 1800;
		
		this.attribute = Attribute.lightning;
		this.type = Type.Ninja;
		
		this.flags.add(Flags.effect);
		this.flags.add(Flags.triggereffect);
		
		this.trigger = (Events.declareattack);
		
	}
	
	public void effect(Game game)
	{
		
		String[] arg = game.getCurrentTurn().getAq().getEventArgs(this.getTrigger());
		
		int tid = Integer.valueOf(arg[1]);
		
		
		
		
		
		
	}

}
